PS4, Xbox One Nearly Tie For Hardware Sales, But Software Slumps Year Over Year - HotHardware
PS4, Xbox One Nearly Tie For Hardware Sales, But Software Slumps Year Over Year

PS4, Xbox One Nearly Tie For Hardware Sales, But Software Slumps Year Over Year

The latest data from NPD is in and it shows a significant jump in Xbox One's relative sales position versus PS4. In January, reports indicated that the PS4 had been outsold by the PS4 nearly 2:1, but February closed that gap with the Xbox One moving an estimated 258,000 units against the PS4's 286,000 units. Year-on-year hardware sales increased 60% over 2013, but software sales still fell 11% over the same time period.

The NPD, however, is upbeat despite the decline in game sales. Because these consoles are at the beginning of their life cycles, they must generate insane attach rates to actually drive those figures <em>up.</em> To put it in perspective, consider that assuming there are 12 million Xbox One's and PS4's put together, a game with a 50% attach rate sells just 6 million copies across both platforms. Meanwhile, in the existing PS3 and Xbox 360 world, where a combined total of over 160 million consoles have been sold, a game with a 10% attach rate would move 16 million copies.

Clearly, this is a long-term game, and the catch-up is particularly vital for Microsoft, whose console has been dragging compared to the PS4. It's possible that sales in February ticked up in response to Titanfall, the epic and highly anticipated multiplayer mech-based combat shooter. if so, we should see a further uptick for March, now that the game has launched, been well-reviewed, and sold well.



It's clear that the Xbox One will have to claw its way back to parity, but the previous generation demonstrated that this is possible. The Xbox 360 led the PS3 for the vast majority of their life cycles, only to have Sony's console claw its way back to an even standing in the last few years. Today, the two have sold nearly identical numbers.

In other news, Microsoft Studios executive Phil Spencer has acknowledged that he and his team could have done a far better job with the Xbox One's original messaging and took responsibility for attempting to "sugar coat" information in ways that ultimately frustrated and confused buyers. "I learned a ton last summer as a leader of our groups and in our company about being true to your core vision around what a product is, not being confusing, and frankly, when you're going to say something to a consumer that might put them off, it's better to just be direct and honest, rather than trying to sugar-coat something that might be controversial," he said."

This is an odd lesson for Microsoft to have learned. The problem with its product messaging wasn't that the message was sugar-coated, but that the original no-resale, always-watching, phone-home, Kinect-required Xbox One was a fundamentally unattractive product. The Xbox One could still become substantially more attractive by restoring the Family Plan features that it originally offered (the actual excellent core of the console), but that appears to be off the table for now.  
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The months leading up to the Xbox One's release were a disaster and even now the console has a very flawed party system, something the 360 did very well. Updates will fix these issues but still the Xbox One lacks power compared to the PS4. We'll have to see how well it performs with cloud computing integration though

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the thing is they are going for different groups of people. sony built a console for gamers. and xbox built an entertainment hub for the whole family. being as i love to game i would get a ps4, especially since you can get most xbox games for pc as well. nice article though!

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definitely getting a ps4 once there are actual games worth buying, for example an exclusive that isn't Knack.

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I get ps4 because i use console only for game . i pay it 300euro and look great. Xboxone have less graphics quality And less frames. It s bigger and some part look cheap. I prefer the first

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Xbox One because of the kinect.

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Those people still banging on and on about the hardware differences between the 2 systems are misguided at best. Although they are far more similar than different this time around, when both systems are optimized for from devs there is going to be very little to separate them form the typical viewing distance. 720p and 1080p are pretty much indistinguishable from any regular distance, and its going to be the same with games. MS also is widely known to have the better dev tools, something that was painfully obvious with the PS3's vastly superior power but lack of any tools to actually let devs use it easily. I have several games for both my 360s and PS3s and they look identical, with PC versions looking better than both consoles. This time round will be no different. Titalfall looks significantly better on my PC than my Xbone.

It would still have been nice for the kinect to not be mandatory and a lower cost or better spec'ed console be released, however in the end they're both going to be successful but with the Xbone useful for much more than just games.

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McCaddick,

This chart neatly summarizes the viewing distances and TV sizes at which various resolutions can be said to "matter" as far as detectable differences to the naked eye.

http://philipbloom.net/wp-content/uploads/2014/01/200ppdengleski.png

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