Fudo sends word that the industry will soon have a new DX9 benchmark that is based off of a boat racing game. Should the genre not excite you, the technical details surely will. Called RyderMark 2006 and based off a multithreaded Sahara game engine, we find support for Parallax Occlusion Mapping, 64-bit High Dynamic Range lighting with Anti-Aliasing, Shader Model 2.0 and 3.0, plus more. Being based off of an actual game, we should be able to put more faith in this benchmark than many of the synthetic benchmarks which are commonly used today.
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