Irate Gamers Launch Campaign Over Dark Souls II Console Graphics Downgrade - HotHardware
Irate Gamers Launch Campaign Over Dark Souls II Console Graphics Downgrade

Irate Gamers Launch Campaign Over Dark Souls II Console Graphics Downgrade

Despite receiving mostly high scores and praise from review sites and gaming publications, Namco Bandai's Dark Souls II is the subject of a controversy over its in-game graphics. PlayStation 3 and Xbox 360 gamers have taken to the Internet to voice their collective displeasure regarding what they feel are significantly downgraded graphics compared to the preview footage Namco Bandai made available prior to the sequel's release.

This isn't the first time gamers have cried foul over a Dark Souls title. Due to popular demand, Namco Bandai ported the original Dark Souls over to the PC platform, but limited the graphics to HD 720p at 30 frames per second. Fans quickly modded the title to run at Full HD 1080p at 60 frames per second, while developer From Software promised to do a better job porting Dark Souls II to PC than it did the original.

Dark Souls

Time will tell if that's the case, but in the meantime, console gamers would like an explanation from publisher Namco Bandai and developer From Software in regards to Dark Souls II's seemingly downgraded graphics. Is it really as bad as gamers are complaining? There's a YouTube video that does a good job of comparing the graphics quality of what was shown prior to the game's releases versus what they look like now. Have a look:



As you can see for yourself in the video, there's a big disparity in graphics quality. Everything from the lighting to texture quality and draw distance are all noticeably poorer in the in-game footage compared to what Namco Bandai had previously showed off.

"PS2 wants its textures back. What is this?," a Twitter user complained. "It's rare to see a fan-base as devoted as Dark Souls'. They deserve answers," another user tweeted, both using the trending #DarkSoulsDowngrade hashtag.

Not everyone agrees with the criticism, however. An article in Forbes, for example, somewhat defends the downgraded graphics on the basis that the higher quality effects are distracting and could potentially hurt performance.
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Why would anyone be mad about this? Consoles have limited resources to wor*** with and it's a constant trade off between higher framerates better graphics and higher resolutions.

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It definitely is a huge difference between the two, but that's too be expected when wor***ing withing the confines of a console. Especially last gen ones. Still loo***s li***e a great game.

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Lol console gamers definitely are clueless. Give them their 1080p graphics and hear them cry over gpu crashes and hangups.

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It's hard for me to even remember playing games on consoles. PCs just run them so much better. But it definitely seems li***e losing a little bit of special effects is worth it for improved playability.

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Maybe one-day consoles will step up to the batters plate but not now xD. Despite the way it loo*** still fun game

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Consoles are inherently s***y...you have to deal with it. you are playing for the game play. if you cared about graphics you'd be on a PC.

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Y'all need new keyboards, your asterisk key is stuck.

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HAHAHAHAHAHA I was thinking the same thing...

 

The new console should not have a problem pulling off a very similar look to the pc.. it may not be the same, but it should be close. (look at witcher 3) 

Titanfall doesnt look as good on the XB1, but it doesnt look that different like DS II....

This looks like lazy programming to me.

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This isn't about console gaming vs. PC gaming. It's about getting what you pay for. If I paid for a game that looked like the trailer and I got a game that looked like the actual shipping version, I'd be pissed. I don't care what system we're talking about, that's not a small downgrade.

People understand that the Xbox 360 and PS3 aren't as powerful as the XB1 and PS4 but the game trailer isn't some astounding, impossible demo. The lighting effects on the PS3/Xbox 360 variant really *do* look like something out of the PS2 or early last-gen console era.

Obviously the game manufacturer wants to play up the best-looking version of the game. The way you deal with this is by disclaimer in the ad copy and by offering a website where people with last-gen consoles can get a look at the product they're paying for. Doing anything but that is a bait-and-switch.

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Eat it console users! Their port to the PC for the first Dark Souls sucked so bad so this I consider payback. /thread

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To those console users complaints over graphic wise, you guys are an idiot....

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ll publishers and game developers need to better taxonomize the screenshots of their game by tiers/platforms.

It's unfair to single out From Software and Namco for showing only screenshots of the best version of their game that'll be available on multiple platforms.

Games that'll be on Xbox 360, PS3, PC, and/or next-gen consoles always show the best version of the game (PC & Xbox), such as Dragon Age Inquisition.

They assume gamers will know that their 8+ year old console is not the version of the game being featured.

All bets are off if the PC version doesn't have graphics close to what we've seen. Now that's going to be a PR nightmare for them, especially if you consider the fact they delayed the game.

The first port they're excused since they admitted that's their first attempt (or they're not adept) at making PC ports.

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I think it's somewhat naive that buyers of the Xbox 360 and PS3 version of the game were certain that the in-game footage of the game we've seen so far had to be the version of the game they received for their console.

Also, given the fact all the documentaries and coverage that drove home the fact that they've taken the PC version serious this time with DirectX11 features (not accessible to Xbox 360 and PS3 consoles) and 'next gen [consoles]' in mind--and the fact the PC version was simultaneously announced with the current console versions of the game--there's no doubt to me it's a bit hasty for buyers of the Xbox 360 and PS3 version to say they were deceived.

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I disagree with the argument angered fans are having with Dark Souls 2 graphics on consoles.

They may have somewhat of a case if commercials merely mentioned the current console versions of game and did not mention the PC version.

On the basis that it'll eventually release, you should always show off the best version of your product, whether or not that version will be releasing first.

In the case of Dark Souls II, the console versions came out first for a game that has an engine built from scratch with next-gen [consoles] in mind and DirectX11 features.

They admitted to Forbes already the the game engine didn't scale back to current consoles as well as they hoped; as a result of issues with slow framerates, they scaled back the graphics for the Xbox 360 and PS3 versions of the game.

It was "broken and unplayable", and "blighttown framerates the entire game". If they're fans of Dark Souls, hopefully they don't have to be reminded the framerates of that area last game.

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