Diablo III: Reaper of Souls: Better, Faster, More Fun - HotHardware
Diablo III: Reaper of Souls: Better, Faster, More Fun

Diablo III: Reaper of Souls: Better, Faster, More Fun

In about six weeks, Blizzard will launch Reaper of Souls, the first expansion pack for Diablo 3. I've spent the last few weeks playing in the beta for RoS, and while I normally hold an article this extensive for a launch, there's enough locked-in differences to be worth discussing at this stage.

This new expansion comes with the usual slew of goodies -- a new Act for the game, new quests, a new enchanting ability, and a new skill for each existing class, as well as a new Crusader class to experiment with. All of this falls into the "expected" category. What's more important about Reaper of Souls is that it makes core changes to the way Diablo III feels and plays, changes that, in aggregate, have made the game a great deal more fun...

Diablo III: Reaper of Souls: Better, Faster, More Fun

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Also you'll notice the skill changes:

You can basically pick up skills and talents for your class to make up or supplant your gear or play style (like lack of healing or regen) and the talents work pretty well. Plus no penalty to skill swapping.

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Yes. Nuking the skill-swap timer was a very good move.

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great job, I could try expanding on a friend's computer, since mine is broken and the work has been spectacular.

An act with great content, length, and with new mechanics, enemies, abilities, items.

At last they have given us a Diablo 3 honoring the saga.

I hope to get a team soon to continue playing it.

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