All Of This Has Happened Before: Battlestar Galactica MMO In Development - HotHardware
All Of This Has Happened Before:  Battlestar Galactica MMO In Development

All Of This Has Happened Before: Battlestar Galactica MMO In Development

Fans of the reimagined Battlestar: Galactica TV series and its spinoff Caprica have another title to look forward to in a few months. At GDC last week, German game-developer Bigpoint announced it's developing a BSG-themed MMO designed for browser-based play across a wide variety of devices. The developer wants the game to scale well enough to enable iPhone vs. PC match-ups. We're not sure if that's possible given the iPhone's interface but this is one of the first times we've seen a developer talking about games that scale vertically across the entire range of devices without effectively sandboxing the mobile version.


The Unity 3D engine at work. The fact that a German developer is involved is amusing, given that this looks like Bavaria

Bigpoint plans on leveraging the Unity3D engine to create the game, which helps explain how it plans to scale a single product across such a wide range of devices and detail levels. The Unity engine (currently on version 2.6, with V3.0 in the works) is specifically designed for browser-based gaming and supports multi-core processors, both D3D and OGL, and continues to be updated with various performance enhancements.


Unity at work again. We think of this as a metaphysical puzzle. Why is the ball there? How is the ceiling holding it up? Was your interior decorator on crack?

Browser-based games are still in their infancy, although id's Quake Live has helped push the idea that browser gaming doesn't have to be sluggish, primitive, or based entirely around Flash. Unity3D is clearly capable of generating good-looking content; gamers interested in seeing a few current products can check out The Quest For R2-D2 or Batman Streets of Gotham. Both of these are small free-to-play games; we assume that a browser-based MMO would be a bit more polished, particularly if Bigpoint intends to use a monthly subscription model.
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The Unity games are kinda neat, but have glitches. I couldn't get any to work after following the link to the racing game.

The question in everyone's mind, though is: Campy-but-fun 1978 series or the serious-but-with-sexy-fundamentalist-Cylons 2003 series?

I'd have to vote for the former, and not just because it was the Galactica of my youth. MMORPG players simply can't be thoughtful. (By which I mean a handful can, and I know most of that crowd.) They are as a group unimaginative and nonliterate, so the darker and more literary later series would just fall flat. The earlier one, basically a live-action cartoon, is more appropriate.

And of course it answered the question, "How many Centurions does it take to fly a Raider?" "Three! You'd need two other pilots too if your single eye was bouncing back and forth like a ping pong ball!"

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I agree that the older series would make a better model. No one wants to play an RPG full of pseudo-religious quasi-mystical BS that was only thrown in to keep everyone's favorite characters alive.

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And by "no one," of course, you mean "some people." My Paladin in World of Warcraft is the evangelist of the One True Faith, the god U, whose name is constantly on the lips of children and the simple; he's my own unique combination of Mahomet ibn Abd'Allah, Cotton Mather, and Ivan Stang.

But even with the fun I have playing him, I realize that literary RP is not for everyone-- I doubt the Naked Lunch RPG will get anywhere. (At least not outside of the 10% of the population that would really get into it.)

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At least someone got the joke!  :)

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Well i guess so

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I get the joke as well, Old school all the way:)

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Not really sure how this would work , but being a fan of the BSG series, I'm curious.

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