Sapphire Ultimate X1600 Pro and X1600 XT


Introduction

 

Selecting the right video card when you're on a budget can be difficult. The major deciding factor for many gamers out there is price. As mouthwatering as it is to think about getting a top-notch SLI or CrossFire setup, it's a luxury that most simply cannot afford. Fear not though, as both Nvidia and ATI have some quality entry-level and mid-range graphics cards in their respective line-ups. Today we have two such cards with us, Sapphire's Ultimate X1600 Pro and X1600 XT. Aimed towards consumers looking for a silent video card at a budget price, Sapphire's Ultimate X1600s will appeal to those looking to build up an HTPC or a PC for casual gaming.

Both cards are based on ATI's RV530 GPU. The X1600 Pro and X1600 XT have 12 parallel pixel pipelines, 5 vertex shaders, 4 texture units, and 4 render backends (ROPs). Both cards also support DirectX 9.0c, OpenGL 2.0, are able to render cutting edge features such as HDR lighting with AA, and they are both CrossFire ready. The only real differences between the Pro and XT are clock speeds. 

The ATI Radeon X1600 GPU
Features & Specifications
Features - ATI Radeon X1600
. 157 million transistors on 90nm fabrication process
. Twelve pixel shader processors
. Five vertex shader processors
. 128-bit 4-channel DDR/DDR2/GDDR3/GDDR4 memory interface
. Native PCI Express x16 bus interface
. Dynamic Voltage Control

Ring Bus Memory Controller
. 256-bit internal ring bus for memory reads
. Programmable intelligent arbitration logic
. Fully associative texture, color, and Z/stencil cache designs
. Hierarchical Z-buffer with Early Z test
. Lossless Z Compression (up to 48:1)
. Fast Z-Buffer Clear
. Z/stencil cache optimized for real-time shadow rendering

Ultra-Threaded Shader Engine
. Support for Microsoft DirectX 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
. Full speed 128-bit floating point processing for all shader operations
. Dedicated branch execution units for high performance dynamic branching and flow control
. Dedicated texture address units for improved efficiency
. 3Dc+ texture compression
_o High quality 4:1 compression for normal maps and two-channel data formats
_o High quality 2:1 compression for luminance maps and single-channel data formats
. Multiple Render Target (MRT) support
. Render to vertex buffer support
. Complete feature set also supported in OpenGL 2.0

Advanced Image Quality Features
. 64-bit floating point HDR rendering supported throughout the pipeline
_o Includes support for blending and multi-sample anti-aliasing
. 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
_o Includes support for blending and multi-sample anti-aliasing
. 2x/4x/6x Anti-Aliasing modes
_o Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
_o New Adaptive Anti-Aliasing feature with Performance and Quality modes
_o Temporal Anti-Aliasing mode
_o Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
. 2x/4x/8x/16x Anisotropic Filtering modes
_o Up to 128-tap texture filtering
_o Adaptive algorithm with Performance and Quality options
. High resolution texture support (up to 4k x 4k)
Avivo Video and Display Engine
. High performance programmable video processor
_o Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding (including DVD/HD-DVD/Blu-ray playback), encoding & transcoding
_o DXVA support
_o De-blocking and noise reduction filtering
_o Motion compensation, IDCT, DCT and color space conversion
_o Vector adaptive per-pixel de-interlacing
_o 3:2 pulldown (frame rate conversion)
. Seamless integration of pixel shaders with video in real time
. HDR tone mapping acceleration
_o Maps any input format to 10 bit per channel output
. Flexible display support
_o Dual integrated dual-link DVI transmitters
_o DVI 1.0 / HDMI compliant and HDCP ready
_o Dual integrated 10 bit per channel 400 MHz DACs
_o 16 bit per channel floating point HDR and 10 bit per channel DVI output
_o Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
_o Complete, independent color controls and video overlays for each display
_o High quality pre- and post-scaling engines, with underscan support for all outputs
_o Content-adaptive de-flicker filtering for interlaced displays
_o XilleonTM TV encoder for high quality analog output
_o YPrPb component output for direct drive of HDTV displays
_o Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
_o Fast, glitch-free mode switching
_o VGA mode support on all outputs
. Compatible with ATI TV/Video encoder products, including Theater 550

High Performance Memory Controller
. Fully associative texture, color, and Z/stencil cache designs
. Hierarchical Z-buffer with Early Z test
. Lossless Z Compression (up to 48:1)
. Fast Z-Buffer Clear
. Z/stencil cache optimized for real-time shadow rendering

 



Tags:  Sapphire, App, mat, x1, ultimate, x16, SAP, XT, pro, TIM, ULT, Ultima, IM, AP, and

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