NVIDIA Shows Stunning DOOM Demo Running On GeForce GTX 1080 With Vulkan API

Doom Powered By NVIDIA GeForce GTX 1080 And Vulkan API
Doom Powered By NVIDIA GeForce GTX 1080 And Vulkan API

At a private briefing with NVIDIA, representatives from id software came out on stage to show off the upcoming game Doom running on the just-announced GeForce GTX 1080 graphics card using the Vulkan API. It was the first public demonstration of the game using both NVIDIA’s new flagship and the next-gen API, which is a low-overhead, cross-platform graphics and compute API akin to DirectX 12 and AMD’s Mantle.

We’ve got some live-action from the demo available for your viewing pleasure here...


Doom Running On The GTX 1080 Using Vulkan

In the initial part of the demo, the game is running smoothly, but its frame rate is capped at 60 frames per second (the framerate counter is visible in the upper-right corner of the screen). A few moments in, however, at about the :53 second mark, the frame rate is uncapped and the rep from id says, “We’re going to uncap the framerate and see what Vulkan and Pascal can do”.

With the framerate cap removed, the framerate jumps into triple digit territory and bounces between 120 and 170 frames per second, give or take. We should note, the game was running on a projector at a resolution of 1080p, with all in-game image quality options set to their maximum values.

As you can see, the game is very reminiscent of previous Doom titles and the action is non-stop. Doom is slated for release on May 13, on the PC (Steam), PS4 and Xbox One.