NVIDIA Announces Windows 8 Developer Program, Kal-El Tegra Plans

Windows 8 is all the rage this week, and with good reason. Microsoft's massive unveiling of the Developer Preview has the entire PC world abuzz, and that includes partner companies. NVIDIA is no stranger to Microsoft's beta programs obviously, and the company today announced their Windows 8 Developer Program. According to the GPU and low power SoC manufacturer, this will  provide developers with tools and resources for building applications for the hundreds of millions of ARM and x86-based devices that will take advantage of Microsoft's operating system, Windows 8.


A look at the first Tegra quad-core (ARM) device to run Windows 8, from BUILD 2011 in Anaheim, CA.

All four of NVIDIA's processor brands will support Windows 8, as well as the company's next-gen, quad-core Tegra chip (project Kal-El).  Kal-El is an ARM-based system on a chip that will power lightweight, energy-efficient tablets and notebooks. NVIDIA will also support Windows 8 on x86 systems with its GeForce GPUs. The Windows 8 Developer Program will provide developers with support and resources for software designed to run on ARM and x86-based solutions, along with access to the latest news, training and education.


More Windows 8 goodness from NVIDIA's booth at BUILD 2011

Mike Angiulo, corporate Vice President of Windows Planning, Hardware and PC Ecosystem at Microsoft, had this to say: "We're incredibly excited about the innovation that NVIDIA is bringing to Windows 8 PCs with their ARM processors, and how this will help reshape the PC industry in ways we're only starting to see. Developers are at the forefront of this transition. Microsoft values NVIDIA's leadership in providing tools to the community." Developers can register for the NVIDIA Windows 8 Developer Program by going to http://developer.nvidia.com/windows-8 or by visiting the NVIDIA booth at the Microsoft BUILD conference in Anaheim, Calif. Those attending the BUILD conference are invited to visit the NVIDIA booth to see DirectX, DirectCompute, Parallel Computing and HTML5 resources.