Items tagged with graphics

We already know a lot about the NVIDIA GeForce GTX 960. In our launch coverage of the GPU we noted, “The GeForce GTX 960’s low-power characteristics, beefed up video engine, and overclocking headroom, in addition to support for technologies like NVIDIA’s Voxel Global Illumination (VXGI), Multi-Frame sampled AA (MFAA), Dynamic Super Resolution (DSR), and DX12,l make the card a compelling choice.” The GTX 960 is an excellent choice for MOBA gamers or gamers running single displays at resolution of 1080P, or below but at high image quality settings.The GeForce GTX 960 also happens to be a very power... Read more...
NVIDIA is launching a new mainstream graphics card today, the GeForce GTX 950, based on the company’s GM206 GPU. If you remember, the GM206 debuted on the GeForce GTX 960, which launched a few months back. As the new card’s name suggests though, the GM206 used on the GeForce GTX 950 isn’t quite as powerful as the one used on the GTX 960.We’ll have more details on the GPU itself below (hint: it’s got a couple of SMs disabled) and will show off and benchmark a couple of retail-ready cards from EVGA and ASUS on the pages ahead. Before we move on though, we should talk about NVIDIA’s positioning of... Read more...
If you were planning a new PC build within the past several months, the phrase you might have heard over and over again was "wait for Skylake." Well, Skylake is here, and the new architecture comprises Intel's 6th generation Core line of CPUs. If you haven't done so already, be sure to check out our review of Intel's Core i7-6700K processor and Z170 chipset. Straight to the point, the Core i7-6700K is Intel's fastest quad-core desktop processor to date. However, one thing we didn't go too in-depth with is the integrated graphics, and that's because Intel kept a tight lid on the underlying... Read more...
When AMD launched the liquid-cooled Radeon Fury X, we witnessed a company willing to commit to new architecture and bleeding edge technologies (Fiji and High-Bandwidth Memory, respectively). Beyond that, Fury X showed a level of ambition and hardware design chops we hadn’t seen from AMD in years. There’s no denying that between its exceptional thermals and strong performance, Fury X is a force to be reckoned with. However, it fell shy of the mark that enthusiasts and press hoped it would achieve, unable to quite deliver a definitive victory against NVIDIA’s GeForce GTX 980 Ti. Today, AMD offers... Read more...
Last week, AMD lifted the veil in its Radeon R7 and R9 300 series of products and publicly demoed its latest flagship, the Radeon R9 Fury X, at a small venue adjacent to E3. While the Radeon R7 and R9 300 series leverages existing GPU designs that have previously been featured in Radeon 200 series products, albeit with different clocks and updated memory / board configurations, the Fury X is an altogether new kind of animal that uses some bleeding-edge technology.We’ve got a number of details regarding AMD’s various announcements posted here and we’ve already evaluated a Radeon R9 390 card if you’d... Read more...
AMD officially took the wraps off of its Radeon R7 and R9 300 series of graphics cards, and disclosed some details regarding the R9 Fury—a.k.a Fiji—during a livestream held near the E3 convention earlier this week. We have much of the information revealed during the event posted for you right here if you’d like to take a look.Today though, we’ve actually got one of the “new” Radeon R9 300 series cards in-hand for some review and benchmark action. We put “new” in quotes, because the entire R7 and R9 300 series lineup is built around the same GPUs used in the R7 an R9 200 series. The Powercolor PCS+... Read more...
This morning, at an event adjacent to E3, AMD officially unveiled its line-up of Radeon R9 300-series graphics cards and disclosed a number of new details regarding its HBM-equipped Fiji GPU at the heart of Radeon R9 Fury branded products. AMD also showed off its funky concept PC, dubbed Quantum, which features a pair of Fiji GPUs running in CrossFire. We’ve got a bunch of pictures and additional details posted right here from this morning’s event if you’d like to check everything out.During the presentation, AMD’s CEO Lisa Hsu mentioned that a dual-Fiji powered graphics card was in the works as... Read more...
When NVIDIA launched the GeForce GTX Titan X a few weeks back, it did a couple of things. In addition to releasing the fastest single-GPU-powered graphics card we have seen to date, it also created a huge gap in NVIDIA’s desktop GPU line-up. The GeForce GTX 980 can be had for about $530 give or take a few bucks (though that will be changing after today). The GeForce GTX Titan X, however, landed at a cool $1000. That’s a big price gap to leave empty. Consider the Titan X’s massive 12GB of memory and the fact that its GPU leverages all available resources of the GM200 design, and it becomes obvious... Read more...
Over the past few months, a number of details regarding AMD’s next-generation Radeon 300-series graphics cards has trickled out, even though the cards aren’t due to launch for quite some time. While official details of the actual GPUs that will be used to power the cards are still scarce (though rumors abound), AMD has publicly disclosed details regarding the revolutionary High Bandwidth Memory (HBM) interface that will be used on some Radeon 300-series products, and potentially future APUs as well.High Bandwidth Memory is designed to address a number of limitations of current GDDR5 memory... Read more...
NVIDIA's Maxwell architecture has already torn up the gaming world, thanks to cards like the GeForce GTX Titan X and the GeForce GTX 980. NVIDIA recently took time to bring that same Maxwell goodness over the workstation market as well and the result is the new Quadro M6000, NVIDIA's new highest-end workstation platform. Like the Titan X, the M6000 is based on the full-fat version of the Maxwell GPU, the G200. Also, like the GeForce GTX Titan X, the Quadro M6000 has 12GB of GDDR5, 3072 GPU cores, 192 texture units (TMUs), and 96 render outputs (ROPs). At first glance, the M6000 may seem like a... Read more...
AMD has just announced a capability that’s already been baked into its GCN-based GPUs, that enables something called Asynchronous Shaders. Asynchronous Shaders are a feature of new or next-gen APIs like DirectX 12, Vulkan, and AMD’s own Mantle that allows certain tasks, which have previous been run synchronously and in a single stream on current GPUs, to run in parallel.As the name suggests, Asynchronous Shaders alludes to a GPU’s ability to execute shader instructions independently and out of sync. The technology leverages a trio of workload queues, to effectively handle multiple streams of work... Read more...
A couple of weeks back at GDC, in a bit of a surprise move considering NVIDIA’s CEO Jen Hsun Huang just left the stage at the company’s own GPU Technology Conference (GTC), the GeForce GTX Titan X was unveiled. The unveiling, which took place during one of EPIC’s talks, was somewhat casual and only a couple of details were disclosed. Jen Hsun said that GeForce GTX Titan X cards featured 12GB of memory and a GPU that packed in roughly 8 billion transistors. Besides whatever we could discern from a few quick pictures, no other details were given.Today though, we can give you the full scoop.... Read more...
During one of EPIC’s “State Of Unreal Engine” briefing session out at the Game Developer’s Conference, Tim Sweeny talked about the need for more powerful GPU technology to bring us closer to true photo-realistic rendering. At that point in his talk, Sweeny asked if there was anyone in the room that could answer that call, and NVIDIA CEO Jen-Hsun Huang entered the room carrying a box, concealed within a large jacket.NVIDIA CEO Jen-Hsun Huang Reveals The GeForce GTX Titan XNIVIDA has their own conference—GTC—happening in about a week’s time, which is where the company usually announces next-gen GPU... Read more...
Apple has launched a new repair program that extends warranty coverage for half a dozen different MacBook Pro models manufactured from early 2011 to early 2013. As part of the "MacBook Pro Repair Extension Program for Video Issues," Apple will repair affected models suffering from a range of graphics issues, or reimburse owners who already paid for repairs.Affected models include 15-inch and 17-inch MacBook Pro laptops manufactured in 2011 and 15-inch MacBook Pro with Retina notebooks made from mid-2012 to early 2013. An affected model may suffer from one or more symptoms that include distorted... Read more...
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