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Microsoft's been changing quite a bit - for the better - since Satya Nadella stepped in as company CEO, and I don't think that's a coincidence. In the latest major move, the company has announced that it will soon be open sourcing its .NET Core stack, which includes everything from ASP .NET 5 down to the Core runtime and Framework. Once completed,... Read more...
Intel might not be the first vendor name to come to mind when the subject of DirectX 12 is brought up, but at the ongoing SIGGRAPH conference in Vancouver, the company wants us to know that it's very much in the game. Making use of a Microsoft Surface Pro 3 tablet, which is thermally-controlled to mimic 10 - 15... Read more...
We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s Mantle, DirectX 12, DirectX 11 and even OpenGL, NVIDIA wanted to clear the air somewhat, and explain the... Read more...
As we mentioned a few days back, AMD’s been working on a new set of drivers for its GCN-based graphics cards and APUs, which enable Mantle and a number of other features as well. Just to quickly recap, the Catalyst 14.1 betas (which were just released and are available here) are the first publicly available... Read more...
For years, gamers have wondered when Valve might debut a new version of its Source engine and next-generation games built to run on it. Now, we may have answer to that, thanks to leaked screenshots of what appears to be a rebuilt version of the classic Plantation level. If true, it represents an enormous step forward... Read more...
Crime might not pay -- but video games about crime certainly do, particularly when they're the follow-up to one of the biggest franchises in gaming. Grand Theft Auto V -- easily one of the biggest titles left for the Xbox 360 and PS3 -- went on sale today and cleared $800M in revenue in just 24 hours. That's not just... Read more...
There will indeed be another version of the DirectX application programming language (API), though Windows 7 users won't be invited to the party. Neither will Windows 8 users, for the matter. Microsoft confirmed that DirectX 11.2 will be exclusive to Windows 8.1 and its Xbox One console, or at least that's the way it... Read more...
In 2010, a game came along that should have put to rest the popular meme, "Can it run Crysis?" Despite being graphically superior - it was the first major title to include DirectX 11's tessellation feature - Metro 2033 didn't get the respect it deserved on the graphics front. On the gameplay front, things were different. It was immersive,... Read more...
After freaking out the gaming community with an email that seemed to signal the end of DirectX, Microsoft is now assuring everyone that DirectX is alive and well. The Microsoft XNA toolset is what’s being cut loose. It looks like DirectX isn't going anywhere, after all. The confusion arose from an email that was sent to DirectX/XNA MVPs... Read more...
The release of the next 3DMark is right around the corner, and to help tide us over Futuremark has released a new trailer called "Fire Strike" that shows off some pretty DirectX 11 effects - aka: effects we hope to actually see implemented in our future games. If you can believe it, this trailer is even shorter... Read more...
Although Microsoft is keeping DirectX 11.1 exclusive to Windows 8, it’s planning to make the latest version of Internet Explorer available to Windows 7 users (as well as Window 8, of course). Microsoft recently opened the preview of IE 10 to the public. Still, many of the features in IE 10 are really... Read more...
If you like keeping current with your DirectX version and happen to dislike Windows 8, you're going to be finding yourself in a bit of a bind. Despite having shipped alongside Windows 8, DirectX 11.1 hasn't been talked about too much. In fact, it wasn't until just now that I even learned of it. Being a minor version... Read more...
The Khronos Group that maintains the OpenGL API launched two new flavors of the specification at the Games Developer Conference (GDC) this week. OpenGL 4.0 is designed to update the API to DirectX 11-level functionality, while the 3.3 release is meant to allow previous generations of OGL hardware (presumably 3.x-compliant cards) to take advantage... Read more...