Study: Americans Consumed 34GB Per Day In 2008

Study: Americans Consumed 34GB Per Day In 2008

According to a recent report from the University of California, San Diego, American households consumed 3.6 zettabytes of information in 2008. A zettabyte is 10 to the 21st power bytes, or a million million gigabytes. Put another way, Americans consumed approximately 34GB per individual per day in 2008. The report also suggests that the average American consumes 100,500 words in a single day.

The information we consume comes from everywhere around us—through television, radio, billboards, the Web, text messages, video games, etc. The study suggests that most Americans spend half of their day, or an average of nearly 12 hours, consuming information. Four and a half of those hours are generally spent watching TV-related content. On top of TV-related content, most Americans spend nearly two hours a day consuming information from a computer. Beyond the TV and computer, data consumption happens via the phone, radio, music, and print mediums. Not all of these experiences are independent of one another, either; many of them happen simultaneously, such as talking on the phone while checking email or instant messaging and watching TV.



The report also found a connection between the number of bytes we consume and the amount of time spent with video games. According to Roger Bohn, professor of technology management and co-author of the study, “Gaming saw the biggest leap in the number of bytes we consume and the amount of time devoted to this platform.” In this scenario, gaming includes not only first-person shooter games but also analytical games such as Tetris or social networking games.

While print media has seen a definite decline, the amount of content people are reading has not been reduced. In fact, the study found if you add up the amount of time people spend surfing the Web, Americans are actually reading more than ever.

On average, the number of bytes we consume has increased 5.4% per year from 1980 to 2008. If we keep progressing at this rate, it won't be long before we're talking in yottabytes instead of zettabytes.


0
+ -

I absolutely refuse to strap a usage meter to my ass!,............

0
+ -

Don't worry... somehow someone somewhere someday will force you to have one, so they can make more money off your ass.

Greedy bastards.

0
+ -

It is a nice ass though,.......

0
+ -

I consumed 34GB, and I couldn't eat another byte.

0
+ -

34 GB per day? Wow, I'm way behind. I guess I just have to start downloading more porn... you know, to do my duty as an American.

0
+ -

I think this study is worthless:

The study seems to imply it's a measure of the amount of unique information we take in each day.

But then how they could say gaming adds significantly to that number? Gaming's mostly repetitive: gaming commonly uses the same textures, the same models, and you replay the same level... You may have a different experience each timy you play, but there's surprisingly little unique data on subsequent plays.

Did they do something stupid like try to take the screen resolution of the average game, multiply by time, and say that's all data that you're taking in? You'd take in more data on a walk (your eyes aborb a much larger area at higher resolution)!  Tell me about the 27th time you played Halo?  Don't recall what happened?  It's because you didn't actually absorb any data.

If they're going to use specific media, they need to allow for uniqueness and compression. They might as well tried to measure the number of bits needed to quantify all five senses as the smallest human perceptible interval and then multiplied that by 24hrs.

0
+ -

Just checked out the study... They did compute the gaming volume as I thought. I can't believe this study is the product of a university.

Login or Register to Comment
Post a Comment
Username:   Password: