The gang at EliteBastards have taken some information posted by the infamous Uttar in a Beyond3D thread and consolidated the data into a much more easily digestible form for your viewing pleasure. Here, an interesting slide from an older NVIDIA presentation was found which discusses the creation of "Mutli-Function Interpolators" with a reference to being implemented in an unannounced future GPU. In short, this is a method in which a shader can be created using less transistors resulting in lower density, smaller die size, reduced power consumption, and potentially higher frequencies. For more information, be sure to investigate the presentation which is linked at the bottom of the page.
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