About six years ago, Nintendo completely changed the way the world viewed console gaming. The Wii remote (affectionately dubbed Wiimote by most) was a brand new paradigm in gaming control, and it ushered in a wave of motion-based gaming that forced Sony to follow suit with the Move, and Microsoft to do likewise with Kinect... Pundits seemed certain that Nintendo's risk taking would be its undoing. They seemed certain that motion-based gaming could never be a success in a world long dominated by joystick or push-button controllers. But Nintendo pulled it off.
Today, the Wii U has arrived at a time when there's a notable shift going on in the way consumers view and use technology. We're undergoing a transition away from the input devices of yesteryear, and we're teaching an entire generation that interacting with technology can be done in a multitude of ways.
Just as the Wii ushered in the Wiimote, the Wii U is ushering in yet another new control mechanism. It's the first major console to ship with a primary controller that not only has an LCD in the middle of it, but a touch panel that acts as the centerpiece of control...
Yet for all its innovation, the Wii U falls short, at least in its current state...
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