Metal Gear Solid Creator Rings Death Knell for Console Gaming

Metal Gear Solid Creator Rings Death Knell for Console Gaming

We've pretty much come to accept that every once in awhile, some analyst or game maker will predict the demise of the PC as a viable gaming platform, citing higher profits and a larger install base as reasons for focusing entirely on the console. They're wrong, of course - PC gaming isn't going anywhere, but are consoles a dying breed?

Very doubtful, but don't tell that to Hideo Kojima, a Japanese videogame maker whose "Metal Gear Solid" games have sold more than 27 million copies. Nevertheless, Kojima envisions a time not too far away when players will no longer be tied to consoles.



"In the near future, we'll have games that don't depend on any platform," Kojima said at a recent news conference. "Gamers should be able to take the experience with them in their living rooms, on the go, when they travel -- wherever they are and whenever they want to play. It should be the same software and the same experience."



Sony called Kojimo's vision a "bold prediction," which is a nice way of saying he's off his rocker. But is he? Probably so, especially considering that consoles have become much more than just dedicated gaming boxes in recent years. All three major consoles, for example, now support streaming Netflix, and for those who want to game on the go, Nintendo's DS series of handhelds continue to rake in the cash.

To make the kind of drastic shift to gaming over the Internet, as Kojimo implies, would also require ubiquitous high-speed coverage, ping reductions, and other logistics that aren't likely to be solved in the near future.

What do you think? Are consoles a dying breed? What about the PC?
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I wish, aren't they both getting more and more similar? Consoles getting PC-like features and PC's getting more parallelism in terms of hardware?

What I don't get are the API's. How can a game be on both Xbox360 and PS3? If I remember right the Xbox is using some variant of an old Directx whilst the PS3 is using an old variant of OpenGL. How much code has to be rewritten to work on both?

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Not every device is ever going to have the same computing capacity. Do you really want the low battery life and extra weight that would come with a cell phone or iPad that can play the same games as your enthusiast rig?

Even more importantly, platforms are not going to be ubiquitous anytime in the near future. Unless Microsoft and Apple suddenly decide to slit their wrists and only use 100% free APIs, and everyone agrees to use only x86 instruction sets in their devices (or code everything in Java or CLR-like middleware), software's not going to be portable in anywhere near the way he predicted.

It sounds to me like Kojima fantasizing about some alternate reality where everything's written to compatible standards and companies aren't using their APIs and patents to control markets and lock out competition.

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I had the first Atari 2600 with Frogger , King Kong, Galaga ect, then went to the Nintendo, then Sega, then I went in half on a 3DO with a friend, and finally a PS2. Then I was introduced to gaming on the PC it was Unreal Tournament and Return to Castle Wolfenstien and I was hooked. I built my first gaming rig, Pentium 4 Northwood 1.8Ghz, Abit IT7 max 2 Version 2, ATI 9800 Pro and 2 (512GB RAM). gaming an a 17" CRT Viewsonic. The point is I never looked back after that experience. Consoles are a joke!!!!!! I do think the consoles will hang around but will try to emulate the PC but it will never match it. They will stay around because for some the console suites there needs fine, and for them that is ok to each their own, but for the ultimate gaming experience the PC cannot be touched!!!!!!

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I think I will go more with what Schmich is saying. It is the relative light you see the products in really. Is a console a console when it can now do many of the same things a desktop or laptop can?

You have to think about the console as a scaled down computer, and realize they now have network connections, hard drives which are usable by the singular user, and on and on. They also use basic desktop equipment variables such as GPU's CPU's etc. So the question to me is has the console already died, and became a scaled down desktop.

The price differences are also little to none now. Yes you can spend ton's more on a desktop, but from a general user standpoint a console costs pretty close to the same as a scaled down general use desktop, and even as a laptop ($3-500 range). Not to mention you can get most of a consoles software to run on a standard desktop if you want through emulation.

I don't think you could get Photoshop or any other major requirement desktop software to run on a Console. So the real question here is has the Console already morphed into a scaled down desktop!

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Very good observation rapid1... some food for thought indeed!

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With what the Xbox, Wii, and PS3 have done in the living room, I doubt consoles will be a dust trophy anytime soon. I know that Microsoft is working hard to make the Xbox 360 the center of entertainment in the living room, with the ability to play DVD's, stream Netflix, browse Facebook, and download other sorts of media. 

Most people don't have extravagant home theater setups for their computer, instead they most certainly have it for their TV. Well, that's where they will watch their movies, and play their music from time to time. With the aid of a Console, you eliminate the need for a DVD player, unless of course you are a BluRay enthusiast. 

Computers won't go anywhere either. There is way too big of a market for it. 

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A future I look forward to; no more console wars pretty please. I would love to see some type of universal console in the future, or just the PC ( which will likely not happen )

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I don't know if consoles are going to become obsolete but I do love my PC very much.

If there is a universal console to replace all three of those consoles then it should use open standards and it should be future-proof in every category. PC's are upgradable, consoles are not. Unless someone finds a way to make a console upgradable.

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A time where we become the consoles ourselves. Have content streamed straight to our eyes or a visor.

 

Eleminates multiple platforms. Check

Can take this experience anywhere. Check

Same software b/c it is the same "platform." Check

Still depends on platform.... I guess we have to define "platform" first.

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I never bought into consoles. I just use PC's to game with and always have. I don't feel like I'm missing anything, and I'm happy not having to learn a new way to control my games.

The thought that games will progress to the point of being multi-platform compatible using the same code seems a little far fetched to me.

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realneil:

I never bought into consoles. I just use PC's to game with and always have. I don't feel like I'm missing anything, and I'm happy not having to learn a new way to control my games.

The thought that games will progress to the point of being multi-platform compatible using the same code seems a little far fetched to me.

 

Funny thing is that I first started on consoles, then chose PCs over the consoles (Xbox 360, PS3, Wii), but I now want a PS3 because there are games on it that will never make it to the PC... I guess I just follow the games more than the systems. Though I am pretty sure I'll always have a gaming PC just because it is more useful for other stuff as well.

 

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The Xbox is just a simple PC made for ease of use on your TV. Pretty much the same components in home PCs

Now we see that Sony has stepped up to that and followed suit.

Now we are seeing the all-in-ones in the console market :)

They will never go away because so many people like being able to just plug and play and destroy.

Kojimo is right, since he is at the forefront of game development so he should know. This is just something that companies like Sony don't want you to know, because then you wouldn't buy their product. Or at least they would have to offer alot more at a lower price.

Remember the high costs of games are due in most part to the porting systems used for each respective console. When developing Games, we start with one engine, and build the content, textures, animation and others around that. It is only then that you convert the game for use on a PC or PS3 or Xbox. It is kinda like getting an MKV file to play on different devices. You need to have the hardware, then you need the player. or like being able to play Flash on an IPad.

Now they could write a code into the game to work on multiple platforms, and they usually do. It is a question for the developer and publisher as to who's system they go with.

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