Futuremark Releases 3DMark Cloud Gate Info, Full 3Dmark Coming January 2013

Futuremark Releases 3DMark Cloud Gate Info, Full 3Dmark Coming January 2013

While we all wait patiently for the latest edition of the 3DMark benchmark, Futuremark is releasing a new test for Windows notebooks and desktops called 3DMark Cloud Gate. Cloud Gate is designed to offer a benchmarking tool for gamers with more modestly-spec’d systems, such as entry-level DirectX 11 rigs that won’t be able to handle the demanding Fire Strike test.

“Cloud Gate, one of three tests in the new 3DMark, uses a DirectX 11 engine limited to Direct3D feature level 10_0, making it suitable for testing DirectX 10 compatible hardware found in notebooks and typical home PCs,” said Futuremark President Oliver Baltuch in an email.



  

The test consists of two graphics tests and one physics test, and unlike the cross platform 3DMark that’s coming soon, Cloud Gate will only run on Windows--at least for now.



  

  

Baltuch also addressed the release schedule for the full version of 3Dmark. The Windows version is coming next month, but the Android, iOS, and Windows RT versions don’t have a clear timeline ("Q1 '13"), as they require more testing and must endure the pesky app store approval process before becoming generally available.
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The screenshots appear to be taken directly from Futuremark's game studios Shattered Horizon.  I tried playing that game back when my system was actually still worth something, and it was nearly impossible to even play on low settings.  I suppose it would be a good benchmark now a days for dx 11 entry level rigs, since when I played i'm pretty sure I was using DX 9.. or lower.

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Gah, they say games are getting darker and darker. Well, even though this is a benchmarker, I don't think we meant to turn the brightness up 20000000%

Come on guys, I want to see detail, not have to bathe my eyeballs in sodium pentathol just to be able to see the truth through that haze in every screenshot!!! D:

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@Kidbest100

Dynamic ligthing, and shadows and the interaction of light around objects seems to be all the craze as GPU's get more powerful and game engines increase... I'm guessing the light stuff might have something to do with that... but the thing is it's almost so bright there's no shadows to be cast to show that off haha

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OSunday:

@Kidbest100

Dynamic ligthing, and shadows and the interaction of light around objects seems to be all the craze as GPU's get more powerful and game engines increase... I'm guessing the light stuff might have something to do with that... but the thing is it's almost so bright there's no shadows to be cast to show that off haha

Yep, lighting is a huge deal.  Lighting creates a very immersive atmosphere, however takes quite a bit to render.  I can't remember which 3dmark it was, I just remember it was a really old version, but at one point the screen turned towards an open fire.  Every time I ran a benchmark and I got to the spot with the open fire my computer would just drop to 1-5 frames.  That of course was years ago, but even today fire is a very hard object for GPU's to render because of the particles, the movement, the shadows, and the light distance all be calculated at once. 

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