EA Signed On To License NVIDIA PhysX Technology - HotHardware
EA Signed On To License NVIDIA PhysX Technology

EA Signed On To License NVIDIA PhysX Technology

EA Signed On To License NVIDIA PhysX Technology

SANTA CLARA, CA--DECEMBER 8, 2008--NVIDIA Corporation today announced that Electronic Arts Inc. (NASDAQ: ERTS) has licensed NVIDIA PhysX technology as a development platform which will be available for EA’s studios worldwide. NVIDIA PhysX technology is the world’s most pervasive development platform for physics acceleration in interactive entertainment.

“PhysX is a great physics solution for the most popular platforms, and we're happy to make it available for EA’s development teams worldwide,” said Tim Wilson, Chief Technology Officer of EA’s Redwood Shores Studio. “Gameplay remains our number one goal, with character, vehicle and environmental interactivity a critical part of the gameplay experience for our titles, and we look forward to partnering with NVIDIA to reach this goal.”

With GeForce GPU-accelerated physics, the world literally comes to life: walls can be torn down, trees bend in the wind, and water flows with body and force. The massively parallel architecture in GeForce GPUs can handle 10 to 20 times more visual complexity than what’s possible today on traditional platforms, and can leverage the best of both GPU and CPU architectures to deliver the ultimate experience to the user. More importantly, PhysX supports hardware scaling with the GeForce GPUs to deliver much faster performance and richer environments on multi-GPU gaming platforms.


Mirror's Edge PhysX Video

The NVIDIA PhysX development solution consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. PhysX technology works across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC, and can be accelerated by both the CPU and any CUDA general purpose parallel computing processor, including NVIDIA GeForce GPUs.

“PhysX offers tremendous benefits to developers and gamers and we are thrilled Electronic Arts has chosen PhysX to bring new levels of realism in their games,” said Ujesh Desai, vice president of GeForce desktop business at NVIDIA.  For more information on NVIDIA PhysX technology, please visit the PhysX website.

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Wow, maybe that's why they pushed Mirror's Edge back a couple months. I'll be happy if that's the case.

I must say, however, that I still would have preferred them sticking with the separate physics card. It saw something on the order of a 500-fold increase in physics performance, rather than 20 as mentioned above, and all without hurting graphics performance.

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You data is a bit old, Lev. A current 8800 GT / 9800 GT-class GPU performs better than the older, dedicated PhysX PPU.

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You can also run  say dual 280s and have a third card like a 9600gt which is cheaper that the physx card and have it take care of the physics calculations.

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