Blizzard to use Havok 4.0 for both PC and Mac platforms
San Francisco, September 14, 2006 - Havok, the premier provider of interactive software and services to digital creators in the game and film industries, announces today that Blizzard Entertainment(R) has licensed Havok 4.0, the market-leading game-play physics and animation solution.
"Havok 4.0 will add power and flexibility to our development process," said Mike Morhaime, president and co-founder of Blizzard Entertainment. "We're looking forward to utilizing this technology with our upcoming games."
Released in July this year, Havok 4.0 is a modular suite of artist tools and run-time technology that enhances Havok's industry-leading game-play physics and animation products (Havok PhysicsTM and Havok AnimationTM). It also introduced two new products - Havok BehaviorTM and Havok FXTM.
With Havok 4.0, game developers can select from a modular suite of technologies and tools spanning game-play physics, character animation, behaviors and special effects, optimized for the widest range of platforms, including Sony Computer Entertainment Inc (SCEI) much-anticipated "PLAYSTATION(R)3" computer entertainment system, Microsoft's 64bit Windows operating system, and now Apple Mac.
Jeff Yates, Havok's Vice President, Product Management comments, "The Mac is an important piece of technology and because of the cross-platform nature of Havok's technology, the port to Mac was easy to do. Furthermore, Blizzard Entertainment's commitment to OS X and to the Mac community is a good indication of the growth potential of the Mac as a games platform. Blizzard has always put out great games on the Mac, and we look forward to Havok becoming a part of that tradition."
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