It takes serious guts to try and remake the game Half-Life. Valve's 1998 first-person shooter didn't change FPS gaming, it redefined it. Before Half-Life, blockbusters like Quake and Quake II were lone gunman affairs with little to no interaction with non-hostile NPCs (Non-Player Character). Half-Life took that entire model, and blew it apart. The train ride into Black Mesa gave players a glimpse of a vibrant, functional world. Scientists and security guards roamed the halls, interacted with panels and equipment, joked with each other, and expressed nervousness about the upcoming experiment. Black Mesa is the result of years of effort from a team determined to bring Gordon Freeman's first adventure into the modern age
without compromising Valve's original artistic vision.
Black Mesa is what Half Life Source could've been. It tweaks and improves the original game, while keeping things intact that made Half-Life great. In fact, a recent survey has proven that the only people who don't like Black Mesa are card-carrying members of PETH (People for the Ethical Treatment of Headcrabs). The rest of you -- get going
. There's a crowbar with your name on it and the G-Man has his eye on you.