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Items tagged with 'DirectX'

Found: 50 items.

The Dust Finally Settles: Next-Gen Xbox Will NOT Require Permanent Internet Connection

The Dust Finally Settles: Next-Gen Xbox Will NOT Require Permanent Internet Connection

Monday, May 06, 2013 - by Joel Hruska in News
One of the most persistent and frustrating rumors about the upcoming Xbox from Microsoft is that the console would require an always-on Internet connection to play games. Such a move would severely damage the used games market for the Xbox 720 / Durango, and would prevent users with spotty connections or limited service... Read More
Microsoft Gives Mixed Signals on Fate of DirectX

Microsoft Gives Mixed Signals on Fate of DirectX

Friday, February 01, 2013 - by Joshua Gulick in News
After freaking out the gaming community with an email that seemed to signal the end of DirectX, Microsoft is now assuring everyone that DirectX is alive and well. The Microsoft XNA toolset is what’s being cut loose. It looks like DirectX isn't going anywhere, after all. The confusion arose from an email that was sent... Read More
Futuremark Releases 3DMark "Fire Strike" Trailer, Shows "Future of DX11 Games"

Futuremark Releases 3DMark "Fire Strike" Trailer, Shows "Future of DX11 Games"

Monday, December 03, 2012 - by Rob Williams in News
The release of the next 3DMark is right around the corner, and to help tide us over Futuremark has released a new trailer called "Fire Strike" that shows off some pretty DirectX 11 effects - aka: effects we hope to actually see implemented in our future games. If you can believe it, this trailer is even shorter than... Read More
Microsoft Keeping DirectX 11.1 A Windows 8 Exclusive, Won’t Offer Windows 7 Update

Microsoft Keeping DirectX 11.1 A Windows 8 Exclusive, Won’t Offer Windows 7 Update

Monday, November 12, 2012 - by Rob Williams in News
If you like keeping current with your DirectX version and happen to dislike Windows 8, you're going to be finding yourself in a bit of a bind. Despite having shipped alongside Windows 8, DirectX 11.1 hasn't been talked about too much. In fact, it wasn't until just now that I even learned of it. Being a minor version increase,... Read More
New Crysis 3 Trailer Unbelievably Gorgeous Thanks To CryEngine 3

New Crysis 3 Trailer Unbelievably Gorgeous Thanks To CryEngine 3

Friday, August 10, 2012 - by Joel Hruska in News
When Epic Games demoed the Unreal 4 engine earlier next year, Crytek barely batted an eyelash. The company's new trailer for the upcoming Crysis 3 is evidence of why. The game environments are stunning, and the company swears the footage its showing is drawn from real-world gameplay. The game engine is flexible; it looks... Read More
GeForce GTX 690 Review: Dual NVIDIA GK104 GPUs

GeForce GTX 690 Review: Dual NVIDIA GK104 GPUs

Thursday, May 03, 2012 - by Marco Chiappetta in Graphics/Sound
After testing the GeForce GTX 680 last month, it was practically a foregone conclusion that a dual-GPU powered graphics card based on the same GK104 GPU was coming down the pipeline. The GK104 at the heart of the GeForce GTX 680 was able to best AMD’s current flagship GPU more often than not in our testing, and... Read More
AMD Radeon HD 7870 and 7850 GPU Previews

AMD Radeon HD 7870 and 7850 GPU Previews

Monday, March 05, 2012 - by Marco Chiappetta in Graphics/Sound
Here we are, less than three weeks removed from the launch of the Radeon HD 7700 series, and AMD is already at it again. Today we’ll be showing you the first two members of the Radeon HD 7800 series of graphics cards, the Radeon HD 7870 GHz Edition and Radeon HD 7850. These two graphics cards are based on yet another... Read More
AMD Radeon HD 7870 and 7850 GPU Previews

AMD Radeon HD 7870 and 7850 GPU Previews

Sunday, March 04, 2012 - by Marco Chiappetta in News
Here we are, less than three weeks removed from the launch of the Radeon HD 7700 series, and AMD is already at it again. Today we’ll be showing you the first two members of the Radeon HD 7800 series of graphics cards, the Radeon HD 7870 GHz and Radeon HD 7850. These two graphics cards are based on yet another new... Read More
Deus Ex: Human Revolution: A Sequel We Always Wanted

Deus Ex: Human Revolution: A Sequel We Always Wanted

Tuesday, August 23, 2011 - by Marco Chiappetta in News
Eleven years ago, now-defunct developer Ion Storm released Deus Ex and made video game history. The original title cast players in the role of JC Denton, a nanotech-augmented agent with the United Nations Anti-Terrorist Coalition (UNATCO) circa 2052. The game's plot is a fusion of classic conspiracy theories and a referendum... Read More
Deus Ex: Human Revolution: A Sequel We Always Wanted

Deus Ex: Human Revolution: A Sequel We Always Wanted

Tuesday, August 23, 2011 - by Joel Hruska in Misc
Eleven years ago, now-defunct developer Ion Storm released Deus Ex and made video game history. The original title cast players in the role of JC Denton, a nanotech-augmented agent with the United Nations Anti-Terrorist Coalition (UNATCO) circa 2052. The game's plot is a fusion of classic conspiracy theories and a referendum... Read More
AMD Radeon HD 6790 Graphics Card Review

AMD Radeon HD 6790 Graphics Card Review

Tuesday, April 05, 2011 - by Marco Chiappetta in News
When AMD and NVIDIA release a new batch of next-generation graphics processors, gaps typically form in their respective product stacks as the entire top-to-bottom line-up of new products is fleshed out over time. When new GPUs are introduced, they usually offer increased performance at a given price point, which drives... Read More
AMD Radeon HD 6790 Graphics Card Review

AMD Radeon HD 6790 Graphics Card Review

Tuesday, April 05, 2011 - by Marco Chiappetta in Graphics/Sound
When AMD and NVIDIA release a new batch of next-generation graphics processors, gaps typically form in their respective product stacks as the entire top-to-bottom line-up of new products is fleshed out over time. When new GPUs are introduced, they usually offer increased performance at a given price point, which drives... Read More
NVIDIA GeForce GTX 460 Debut: ZOTAC, EVGA

NVIDIA GeForce GTX 460 Debut: ZOTAC, EVGA

Monday, July 12, 2010 - by Marco Chiappetta in News
Today, NVIDIA is unleashing another Fermi-architecture based graphics card, but unlike its predecessors, this one isn't based on the GF100 GPU. The GeForce GTX 460 we'll be showing you today is actually based on a new-class of Fermi-based GPU, the GF104. The GF104 borrows heavily from the GF100 design, but it features fewer... Read More
NVIDIA GeForce GTX 460 Debut: ZOTAC, EVGA

NVIDIA GeForce GTX 460 Debut: ZOTAC, EVGA

Monday, July 12, 2010 - by Marco Chiappetta in Graphics/Sound
The road leading up to the release of their Fermi architecture-based GF100 GPU, which powers the first wave of GeForce GTX 400 series cards, was a rocky one for NVIDIA. Hampered by a number of delays, and design and manufacturing issues, the GF100 hit the scene much later than NVIDIA would have liked. Since the initial... Read More
PNY GeForce GTX 470 Review

PNY GeForce GTX 470 Review

Thursday, June 10, 2010 - by Marco Chiappetta in News
When NVIDIA launched the first wave of GF100-based graphics cards in late march, the initial GeForce GTX 400 series line-up consisted of only two cards, the flagship GeForce GTX 480 (reviewed here) and its somewhat less powerful counterpart, the GeForce GTX 470. Since then, NVIDIA has augmented the GeForce GTX 400 series... Read More
PNY GeForce GTX 470 Review

PNY GeForce GTX 470 Review

Thursday, June 10, 2010 - by Marco Chiappetta in Graphics/Sound
When NVIDIA launched the first wave of GF100-based graphics cards in late march, the initial GeForce GTX 400 series line-up consisted of only two cards, the flagship GeForce GTX 480 (reviewed here) and its somewhat less powerful counterpart, the GeForce GTX 470. Since then, NVIDIA has augmented the GeForce GTX 400 series... Read More
NVIDIA GeForce GTX 465 Debut: EVGA, ZOTAC

NVIDIA GeForce GTX 465 Debut: EVGA, ZOTAC

Monday, May 31, 2010 - by Marco Chiappetta in Graphics/Sound
It has been about two months since NVIDIA officially unveiled their first pair of DirectX 11 graphics cards based on the highly anticipated Fermi architecture, the flagship GeForce GTX 480 and the GeForce GTX 470. As is typically the case, when NVIDIA--or ATI for that matter-- releases a new high-end GPU, lower-end, more... Read More
The State of DirectX 11 - Image Quality & Performance

The State of DirectX 11 - Image Quality & Performance

Wednesday, May 12, 2010 - by Marco Chiappetta in News
In terms of technology, DirectX 11 isn't the API defining, behind-the-scenes reboot that DirectX 10 was. It's an incremental update, much in the same way that Windows 7 is an update of Vista. At the end of the day, DirectX 11 is basically just DirectX 10 with a bunch of new features stuck on. However, we'd speculate that... Read More
The State of DirectX 11 - Image Quality & Performance

The State of DirectX 11 - Image Quality & Performance

Wednesday, May 12, 2010 - by Michael Lin in Graphics/Sound
Touted as one of the biggest milestones in Windows games development in recent years, DirectX 10 ultimately didn't live up to the hype as far as end-users were concerned. A large part of the disappointment was perhaps due to a misunderstanding of what DirectX 10 was supposed to be. DirectX 10 was a fundamental refresh of... Read More
OpenGL 4.0 Announced; Offers DX11 Feature Parity

OpenGL 4.0 Announced; Offers DX11 Feature Parity

Saturday, March 13, 2010 - by Joel Hruska in News
The Khronos Group that maintains the OpenGL API launched two new flavors of the specification at the Games Developer Conference (GDC) this week. OpenGL 4.0 is designed to update the API to DirectX 11-level functionality, while the 3.3 release is meant to allow previous generations of OGL hardware (presumably 3.x-compliant... Read More
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