Items tagged with DirectX

After last Wednesday's Windows 10 event, which we covered here and here, no one could have blamed you if you were anxious for Microsoft to release the next preview build. Fortunately, it didn't take long: it came out on Friday, and I think it's safe to say that it introduced even more than we were anticipating (but still no Spartan, doh). Thanks to some PC issues I experienced a few weeks ago, my Windows 8 installation has been a little problematic (USB-related). As such, I used that as an excuse to install Windows 10 fresh, on account of it being so stable. So far, I am really digging the OS;... Read more...
One of the hot topics in the wake of Titanfall's launch has been whether or not DirectX 12 would make a difference to the game's sometimes jerky framerate and lower-than-expected 792p resolution. According to Titanfall developer Jon Shirling, the new Microsoft API isn't needed to improve the game's performance, and updates coming down the pipe should improve Xbox One play in the near future. This confirms what we've expected since DX12 was announced -- the API may offer performance improvements in certain scenarios, but DX12 isn't a panacea for the Xbox One's lackluster performance compared to... Read more...
At GDC a few weeks ago, NVIDIA teased a new set of drivers that it promised would offer huge scaling benefits for both single-GPU and SLI configurations. The new driver, 337.50 Beta, drops today -- so what kind of gains can users expect? If you own a high-end NVIDIA card, apparently quite a bit, especially if you game with multiple GPUs in SLI. NVIDIA is predicting some huge jumps for its high-end range with scaling up 50-70% in some cases. These are an impressive set of gains for NVIDIA's top-end cards, particularly the GTX 770, which remains rather more affordable than the top-end GTX 780 Ti.... Read more...
We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s Mantle, DirectX 12, DirectX 11 and even OpenGL, NVIDIA wanted to clear the air somewhat, and explain the company’s position and plans to optimize and support current-gen and future APIs. As you’ve probably surmised in the myriad of discussions regarding Mantle and DirectX 12 recently, API efficiency is extremely important to ensure high performance in a given application. In our talk,... Read more...
One of the most anticipated announcements of GDC this year has been Microsoft's unveiling of DirectX 12. The event today was light on some details, but didn't disappoint -- DirectX 12 looks like a huge step forward for gaming. The problem DX12 wants to solve is the same issue that drove Mantle. DirectX 11 isn't very good at allocating resources efficiently, the API's performance is often choked by single-threaded CPU performance. GPUs are already far faster than CPUs (as shown below), so limiting the graphics card's performance by choking it with a single-threaded CPU is a major problem. What's... Read more...
Earlier this month, Microsoft acknowledged that it would debut DirectX 12 at GDC this year, with promises that it would offer many of the same features as AMD's Mantle. Fast on the heels of that announcement came news that the API would also be deployed on the Xbox One, presumably as part of a future update. Now, a report from SemiAccurate claims that "Microsoft has adopted AMD’s Mantle but are now calling it DX12. The way they did it manages to pull stupidity from the jaws of defeat by breaking compatibility in the name of lock-in." Meanwhile, other reports across the 'Net are claiming that... Read more...
Nvidia may have just announced GameWorks support will be baked into Unreal Engine 4, but the Red Team is firing back with its own announcement today: Upcoming versions of Cryengine will support AMD's Mantle API. Just to be clear, this announcement refers to an upcoming engine that hasn't been used for a shipping title yet -- Cryengine 3, the engine that powered Crysis 3, has been retired in favor of a new-from-the-ground-up approach. The new CryEngine will support the Xbox One, PS4, Wii U, and PC spaces and we're honestly a bit surprised to see Crytek jumping onboard with AMD. I spoke to Crytek... Read more...
Buzz has been building for the last week that Microsoft would soon unveil the next version of DirectX at the upcoming Games Developer Conference (GDC). Microsoft has now confirmed that its discussion forums at the show won't just be to discuss updates to DX11, but that it's putting a full court press behind the DirectX 12 brand and concept. This is something of a reversal for Microsoft, which has previously been mum on its plans for the API. It responded sharply over a year ago, when an AMD executive claimed that future versions of the API were essentially dead, but it's been over four years since... Read more...
The mid-range graphics card market has seen a lot of action as of late, with an infusion of new products and the discontinuation of popular previous-gen products. Last week it was AMD’s turn to announce a new card—the $150 Radeon R7 265—and with its arrival also came a price cut on the Radeon R7 260X, which can now be had for as low as $129, though the MSRP has been reduced to $119. Today is NVIDIA’s turn to introduce a new mid-range graphics card. But unlike AMD’s re-brand and soft-launch, NVIDIA is at the ready with a brand-new GPU architecture and cards should... Read more...
The mid-range graphics card market has seen a lot of action as of late, with an infusion of new products and the discontinuation of popular previous-gen products. Last week it was AMD’s turn to announce a new card—the $150 Radeon R7 265—and with its arrival also came a price cut on the Radeon R7 260X, which can now be had for as low as $129, though the MSRP has been reduced to $119. Today is NVIDIA’s turn to introduce a new mid-range graphics card. But unlike AMD’s re-brand and soft-launch, NVIDIA is at the ready with a brand-new GPU architecture and cards should... Read more...
This has been an exciting few weeks in the GPU space, to say the least. AMD has released a new line-up of cards that cover the entire spectrum, from entry-level, affordable products, to ultra-powerful, high-end solutions, targeted at hardcore gamers. We’ve also seen NVIDIA react to AMD’s recent releases with significant price cuts on the GeForce GTX 770 and GTX 780, new game bundles, and the announcement of the GeForce GTX 780 Ti, which will be available very soon. In less than a month, the entire GPU landscape has changed, and the metamorphosis isn’t quite complete just yet.... Read more...
This has been an exciting few weeks in the GPU space, to say the least. AMD has released a new line-up of cards that cover the entire spectrum, from entry-level, affordable products, to ultra-powerful, high-end solutions, targeted at hardcore gamers. We’ve also seen NVIDIA react to AMD’s recent releases with significant price cuts on the GeForce GTX 770 and GTX 780, new game bundles, and the announcement of the GeForce GTX 780 Ti, which will be available very soon. In less than a month, the entire GPU landscape has changed, and the metamorphosis isn’t quite complete... Read more...
AMD has launched their new top-end Radeon R9 290X graphics card today. The new flagship wasn't ready in time for AMD's recent October 8th launch of midrange product, but the new top of the line model, based on the GPU codenamed Hawaii, is ready now. The R9 290 series GPU (Hawaii) is comprised of up to 44 compute units with a total of 2,816 IEEE-2008 compliant shaders. The GPU has four geometry processors (2x the Radeon HD 7970) and can output 64 pixels per clock. The card's 4GB of GDDR5 memory is accessed by the GPU via a wide 512-bit interface and the R290X requires a pair of supplemental PCIe... Read more...
AMD has been making quite a bit of news the last few weeks, thanks in part to a multi-day event the company held in Honolulu, Hawaii to announce its next-gen graphics products and a few new related technologies. Of course, the recent release of its Radeon R7 and R9 series of products on October 8 generated plenty of buzz as well. In case you missed it, the event in Hawaii was broken up into a few segments, some of which were broadcast publicly and a few that were kept under embargo until new products were ready for prime time. We covered all of the public announcements in these recent articles,... Read more...
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