PCPer has a very interesting article on-line today dealing with Ray Traced graphics. Guest writer Daniel Pohl has created new rendering engines for both Quake 3 and Quake 4 that use ray tracing as the draw method instead of the standard rasterization techniques used in all games today. The Q3 and Q4 engines don't run incredibly fast, but the results show a myriad of benefits including being able to take advantage of more and more processing cores simultaneously.
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