Epic gave us all a sneak peak at the next generation of gaming with the release of its “Infiltrator” demo built with Unreal Engine 4, which looks terrific. Revealed at the GDC, the demo is running on a lone GeForce GTX 680, which is no less impressive than the demo itself.
For the happy gamer, Unreal Engine 4 offers plenty of new features, which NVIDIA set forth on its GeForce website:
-New material layering system, which provides unprecedented detail on characters and objects
-Dynamically lit particles, which can emit and receive light
-High-quality temporal anti-aliasing, eliminating jagged edges and temporal aliasing
-Thousands of dynamic lights with tiled deferred shading
-Adaptive detail levels with artist-programmable tessellation and displacement
-Millions of particles colliding with the environment using GPU simulation
-Realistic destructibles, such as walls and floors
-Physically based materials, lighting and shading
-Full-scene High Dynamic Range reflections with support for varying glossiness
-Illuminating Engineering Society (IES) profiles for realistic lighting distributions
With that in mind, bask in the graphics goodness in the Infiltrator demo:
For developers, Unreal Engine 4 offers a different set of benefits designed to make developing with the engine faster and easier. Features include Hot Reload to let devs to quickly find and edit C++ code; Code View to browse C++ functions on specific game characters and make changes; Live Kismet Debugging so devs can visualize gameplay code interactively; and more.
Here's another demo just for kicks--the "Elemental" demo: